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- From: magicsn@birdland.es.bawue.de (Steffen Haeuser)
- Path: eisbaer.bb.bawue.de!birdland.es.bawue.de
- Newsgroups: comp.sys.amiga.programmer
- Message-ID: <26000305765367210484@BIRDLAND>
- References: <4k3pps$2g0@hell.team17.com>
- X-Mailer: fastnet2rfc V2.0 - (tse) Lunqual%MAB@wsb.freinet.de / Tachy@wsb.freinet.de
- Organization: Birdland BBS, Dettingen/Teck, South Germany, +49-7021-862428
- Content-Type: text/plain; charset=ISO-8859-1
- Subject: Re: AB3D II beats Quake....
- Date: 08 Apr 1996 21:05:21
-
-
- boberg%team17.com@INTERNET wrote :
-
- >
- > magicsn@birdland.es.bawue.de (Steffen Haeuser) wrote:
- >> Alex%teeth.demon.co.uk@INTERNET wrote :
- >
- >>> Yes they will, but Doom would require paying a large sum of money for as
- >>> a license. More than you would *ever* make from an Amiga version :(
- >
- >>Well, couldn't some company try to get an agreement with ID... of course they
- >>can't want more money for it than will come out of it...
- >
- > Oh yes they do.
- >
- >>if they WOULD license
- >>it they would get SOME money...
- >
- > What's another $10,000 to a company making $1,000,000's ? Not worth
- > the hassle.
-
- Well, that's just what i said myself later in the mail... it is nothing for
- them... this was only a THOUGHT :((( (sadly...)
-
- Steffen Haeuser
-